Changelog:- GAELCO: new system added with two games supported: Smashing Drive and ATV Track- HIKARU: new system support added, a lot more of work needed- AWAVE: Sega Bass Fishing Challenge romset added- AWAVE: use MAME's NGBC rom, enable BBA- CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix)- CORE: MMU sh4 fix- CORE: addc, subc opcodes for SH2/SH3/SH4 fix- CORE: dreamcast various fixes- CORE: fcmpeq NAND case fix- CORE: ftrc NaNd round fix- CORE: ftrc int/rec opcode fix- CORE: heap corruption fix- CORE: internal DMAC support- CORE: invalidate code SH4 fix- CORE: trapa SH2 fix- DC: a lot of game-specific fixes, now more games are playable or glitch-free- DX11: bump mapping added- DX11: order independent transparency added- DX11: render to texture full rewrite- DX11: scaling added- DX11: shadow volume full refactor- DX11: translucent modifier inplemented- DX11: two volume modifier implemented- GDROM: gdrom threading disabled- GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow)- GPU: much correct volumes support- GPU: workaround for ATI bugs- NAOMI2: new model cache system- NAOMI2: reflect fix- NAOMI2: render to texture fix- NAOMI2: various improvements- NAOMI: Crackin DJ controls fix- NAOMI: Gun Spike auto-coin fix- NAOMI: Ninja Assault Export (NJA4verA) added- NAOMI: Ninja Assault light gun fix- NAOMI: add 2 new USA bioses- NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc...- NET: BBA network support (TAP driver / OpenVPN needed, modem isn't supported yet)- NET: sync flash/eeprom/etc- PAD: dead zones, dc triggers fix- PAD: full xinput support- VMS: fixed parsing crash on some VMS files- VMS: various fixes
Crazy Bump 1.2.rar full version
2ff7e9595c
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